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game-scene-agent-pipeline

provenance:github:powpow-TD/game-scene-agent-pipeline

把生成式世界模型的非结构化导出物解析为可推理的全局场景状态,由 LLM 智能体完成规划调度;含 3 场景 x 9 世界 x 3 条件的完整对照实验与量化结果。| State grounding + agent scheduling pipeline for generative world models in game scene production.

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First discoveredSep 25, 2026

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first seenSep 24, 2026
last updatedSep 24, 2026
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